CHICKEN TRAIN
Chicken Train: the concept that became a game
A quick-game offer in Cote d'Ivoire, scaled on Meta at an $0.80 install, on a creative idea that outlived the campaign.
Challenge
Cote d'Ivoire is a Tier-3 market: cheap traffic, thin patience, and an audience that will not sit through an explanation. Whatever we ran had to be understood in the first second and had to keep working while budget went up, because at these prices a bundle burns out faster than it can be replaced.
Strategy
We split-tested several products before committing and picked TopX on one criterion: simplicity. A quick game with a mechanic a player grasps without instruction survives a Tier-3 feed; anything that needs a tutorial does not. Around it we built our own creative concept, Chicken Train, rather than running the operator's supplied assets. The engagement ran on CPA.
Execution
Four creative approaches ran in parallel, never one at a time: gameplay and tutorial video, UGC with a bonus and a withdrawal shown on camera, deepfake video using locally and globally recognised faces, and comparison formats. Three to four visual approaches were kept live simultaneously so that our own ads did not cannibalise each other and inflate CPM against ourselves. Scaling was gradual and lateral: budgets stepped up slowly and new campaigns launched alongside the old rather than one adset being pushed hard. Creative rotated continuously, because the audience fatigued fast.
Result
October 2025: $554,203 in revenue at 65 per cent ROI, with an average install at $0.80. Click to registration ran 55 to 70 per cent and registration to deposit 40 to 45 per cent. Cost per install by format ranged from $0.60 to $1.10.
Learnings
The concept outlasted the campaign. 100HP Gaming saw what Chicken Train was doing and built an actual game around it. That is the clearest evidence we have that the creative work is the product here: an idea good enough that a provider shipped a title from it.
- Click to registration
- ~55-70%
- Registration to deposit
- ~40-45%
- CPI by format
- ~0.60-1.10 USD
Four approaches, run in parallel
Gameplay and tutorial
The mechanic shown outright, so a player understands the game before deciding anything.
Highest intent, highest cost
$0.80 - $1.10
UGC with proof
A person claiming a bonus and taking a withdrawal on camera. Proof from someone who is not the brand.
Cheapest install of the set
$0.60 - $0.75
Deepfake
Locally and globally recognised faces, used to buy recognition in a market where the brand had none.
Recognition at mid cost
$0.70 - $0.80
Comparison
The offer set against the alternative rather than described on its own terms.
Kept the rotation wide enough to avoid self-competition